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“Okay, we made some s****y games before, but we can evolve,” insists Silent Hill 2 Remake dev Bloober Team

“Okay, we made some s****y games before, but we can evolve,” insists Silent Hill 2 Remake dev Bloober Team

Bloober Team's Redemption: From "Shitty" Games to Acclaimed Remakes

In a remarkable turnaround, Bloober Team, the indie horror developer, has announced its intention to move away from its past "shitty" games and focus on creating high-quality, original survival horror titles. This shift in strategy comes on the heels of the overwhelming success of their Silent Hill 2 Remake, which has received widespread critical acclaim and become the best-selling Silent Hill game to date.

Bloober Team's Redemption Arc: Embracing the Horror Niche

Overcoming the Challenges of the Silent Hill 2 Remake

The development of the Silent Hill 2 Remake was no easy feat for Bloober Team. Director and producer Jacek Zieba acknowledged the "tough couple of years" leading up to the game's release, as the team faced immense pressure and "hate on the internet" from fans who were skeptical of their ability to do justice to the beloved franchise. However, the team persevered, and director and designer Wojciech Piejko proudly declared that they "made the impossible possible" by delivering a remake that both expanded on the original while preserving its core essence.

Embracing the Horror Niche

Bloober Team's newfound confidence in their horror expertise is evident in their plans for the future. Zieba stated that the studio's goal is to "be a horror company" and to "find our niche." This sentiment is echoed by Piejko, who emphasized that the team has "gathered a group that loves horror" and that it would not be easy for them to switch to other genres. The studio's commitment to the horror genre is further solidified by their announcement of an original sci-fi survival horror title, Cronos: The New Dawn, which they believe will showcase their evolution as a developer.

Lessons Learned from Past Missteps

Bloober Team's journey has not been without its challenges. Zieba acknowledged that the studio had made "some shitty games before," but they have learned from those experiences and are now determined to "evolve" their ideas and deliver high-quality horror experiences. The success of the Silent Hill 2 Remake has given the team a renewed sense of confidence and purpose, as they strive to cement their reputation as a premier horror game developer.

The Silent Hill 2 Remake's Impressive Achievements

The Silent Hill 2 Remake has been a remarkable achievement for Bloober Team. In my Eurogamer review, I awarded the game an impressive five out of five stars, praising the way it "expands Silent Hill 2 in just the right places, and gives careful attention to what it preserves." The game has already sold a staggering 1 million copies across both physical and digital media, making it the best-selling Silent Hill game to date.

Addressing the Brookhaven Hospital Glitch

Despite the overall success of the Silent Hill 2 Remake, the game has not been without its technical issues. A glitch that soft-locks some players' progress towards the end of the Brookhaven Hospital level has been a source of frustration for some players. Bloober Team has acknowledged the problem and is working to provide a remedy, demonstrating their commitment to delivering a polished and enjoyable experience for their fans.In conclusion, Bloober Team's journey from creating "shitty" games to delivering a critically acclaimed remake of a beloved horror classic is a testament to their resilience, creativity, and dedication to the genre. As they move forward with their plans to establish themselves as a premier horror game developer, the industry and fans alike will be eagerly anticipating their next move.

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